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Attacks Edit

Name Picture Cost Effect
Slash
A001
1 Deal 6 damage
Final Strike
198
1 Deal 3 damage times the number of abilities played this turn (2 time/s)
Knockout
199
0 Deal 3 damage and apply 1 Weakness
Whirling Slash
200
1 Deal 3 damage to ALL enemies
Headbutt
221
2 Deal 5 damage, apply 2 Weakness and 2 Vulnerable
Heavy Kick
222
1 Deal 6 damage. If the enemy intends to attack, deal 12 damage instead
Left-handed Tornado
223
1 Banish an Attack from your Draw Pile and activate its effect (Targets chosen randomly)
Right-Handed Earthquake
224
2 Choose an Ability in your Draw Pile, banish all copies of it from your Draw Pile and deal 3 damage to all enemies for each Ability you banished this battle
KLUNK!-Hammer
225
2 Remove all Block from an enemy and deal 8 damage
Charge Bravely!
226
1 Deal 15 damage. Draw 2 abilities less next turn
Leg Sweep
227
2 Deal 10 damage. If the enemy intends to Block, apply 1 Stun
Judo Chop
228
1 Deal 7 damage. Return this ability to your Draw Pile when played

Skills Edit

Name Picture Cost Effect
Block
S001
1 Gain 5 Block
Malfunction
248
1 Gain 1 Block for each ability in your Discard Pile, then shuffle your Discard Pile into your Draw Pile
Treasure Chest
249
1 Add 5 random abilities to your Draw Pile
Flex
250
0 Gain 2 Strength until the end of this turn
Collect Thoughts
251
0 Discard your entire hand and draw that amount of abilities again
Parry
252
0 Gain 4 Block
Reinvigorate
253
1 Choose a banished ability and add it to your hand. Banish this when played
Magnet
254
1 Add a copy of a random ability from your Discard Pile to your hand. It costs 0 while it's in your Hand. Banish this when played
Wormhole
255
0 Use all your remaining Energy. Next turn, gain that much Energy back
Illuminate
256
1 Draw until your hand is full. Banish this when played
Trip
257
0 Apply 1 Weak and 1 Vulnerable
Regenerate
258
1 For the next 3 turns, heal for 4 at the start of each turn. Banish this when played
Black Hole
259
2 Banish your entire hand. Next turn, gain 1 Energy for each banished ability

Auras Edit

Name Picture Cost Effect
Heroism
P007
1 Gain 5 Strength. All your abilities cost 1 more this battle
Levitate
269
2 Abilities drawn have a 25% chance to cost 1 less
Time Manipulation
270
1 Abilities that leave the hand have a 50% chance to return to the Draw Pile
Soul Bind
271
1 Whenever you take damage from an attack, deal 3 damage to all enemies
Power Up!
272
1 Gain 2 Strength
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