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AttacksEdit

Name Picture Cost Effect
Lunar Impact
201
2 Deal 5 damage to ALL enemies and apply 2 Vulnerable
Lunar Pulse
202
1 Deal 7 damage and draw 1 ability
Hydro Beam
203
1 Deal 8 damage; if this kills an enemy, gain 1 Energy
Blizzard
204
1 Deal 5 damage and apply 1 Frost to a RANDOM enemy, then shuffle a copy of this ability into your Draw Pile
Cold Wave
205
0 Apply 1 Frost to ALL enemies, then deal 1 damage to them for each Frost they have.
Avalanche
206
2 Deal 8 damage to ALL enemies and apply 2 Frost to them, then shuffle 3 "Frozen" Statuses into your Draw Pile
Crescent Slash
207
1 Deal 7 damage, then choose a Skill in your Discard Pile to add to your hand
Ecliptic Strike
208
1 Deal damage equal to the number of Abilities in your Discard Pile
Lunar Ray
209
0 Deal damage to ALL enemies equal to the number of Abilities in your Hand
Aqua Burst
210
1 Deal 8 damage and apply 1 Vulnerable
Geyser
211
2 Deal 12 damage; if this is the only Attack in your Hand: Apply 1 Stun
Shatter
212
0 Deal 5 damage to an enemy for each Frost they have, then remove all Frost from them
Tidal Strike
213
1 Deal 6 damage and gain 6 Block
Hailing Stabs
214
1 Remove all Frost from enemies. Deal 3 damage to ALL enemies for each Frost removed
Backstab
215
1 Deal 8 damage. If the target is undamaged, deal 16 instead
Double Stab
216
1 Deal 4 damage twice
Poison Stab
217
1 Deal 4 damage and apply 3 Poison
Ice Spear
218
1 Deal 6 damage and apply 2 Frost
Assassinate
219
2 Deal 14 damage. If the target is below 50% health, deal 25 instead
Shadow Strike
220
0 This Attack always has the effect of the last Attack you played this turn. Banish this at the end of your turn or when played

(Only accessible through the "Shadow Partner"-Aura)

SkillsEdit

Name Picture Cost Effect
Healing Water
233
1 At the end of this battle, heal for 6. Banish this when played
Lunar Light
234
1 Draw 3 Abilities
Flood Back
235
1 Gain 5 Block. Next turn, gain 1 extra Energy
Moonshine Blessing
236
1 Draw 1 Ability and gain Block equal to the number of Abilities in your hand
Truth
237
1 Choose an Ability from your Draw Pile and add it to your hand. Banish this when played
Frost Armor
238
0 Gain 2 Block for each Frost on enemies
Cold Harvest
239
0 Gain 1 Energy for each enemy with Frost, then remove all Frost from enemies. Banish this when played
Frost Weapon
240
1 Gain 1 Strength for each enemy with Frost
Haste
241
0 Gain 6 Block and 2 Energy. Banish this when played
Deadly Poison
242
1 Apply 6 Poison
Crippling Poison
243
1 Apply 4 Poison and 2 Weakness
Vanish
244
2 Prevent all damage you would take until your next turn. Banish this when played
Distraction
245
2 If an enemy intends to Attack, change its intent to "Block for 15"
Deep-Freeze
246
1 Apply 2 Frost to an enemy. Then, if it has 5 Frost, apply 1 Stun
Hidden Weapon
247
1 Add a random Attack to your Hand. It costs 0 while in your Hand

AurasEdit

Name Picture Cost Effect
Ice Wall
262
2 At the end of your turn, gain Block equal to Frost on enemies
Liquid Form
263
2 Whenever you would take 5 or less unblocked Attack damage, reduce it to 1
Freezing Trace
264
1 Whenever you take damage from an enemy, apply 1 Frost to them
Icy Touch
265
2 Whenever you deal unblocked damage, apply 1 Frost
Flowing Movement
266
3 Whenever you play 3 Abilities in one turn, gain 1 Energy
Shadow Partner
267
2 Each turn, add a "Shadow Strike" to your hand that costs 0 and copies the last Attack you played
True Sight
273
1 At the start of each turn, draw 1 additional ability
Ninjutsu Art #1 - Sui-Ren
274
1 At the start of each turn, regain all unspent Energy from last turn
Ninjutsu Art #2 - Henso
275
2 Whenever you play an Ability, gain 1 Block
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