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Overview Edit

Items can be collected in chests or bought in shops and effect the player in a positive way. Items are listed in the Inventory of the players Character Sheet.

Starting itemsEdit

Certain characters start out with these items in their inventory.

Name Picture Description Character
Taranga Stone
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Upon picking up, set your Max. HP to 1. Your Block is never removed. Flint

Common loot items Edit

These Items can be bought in Shops or looted from Elite Monsters.

Name Picture Description
Jewel Stone
493
At the end of your turn, gain Block for each Ability left in your hand.
Fish Hat
494
Applies Vulnerability to a random enemy. Jumps on another enemy when attacked (if there are any).
Winged Boots
495
The first Ability you draw each turn costs 0.
Gas Lamp
496
At the start of each battle, draw 3 Abilities and discard 1.
Quest Chest
497
When choosing your path, gain 10 EXP by choosing one with a Quest Marker.
Galactic Claw
498
Every 4th Attack you play gives you 1 Strength.
Illuminating Pyramid
499
Abilities in your Draw Pile are shown in the order you draw them.
Chaos Staff
500
Prevents every 7th time you would take damage from an enemy attack.
Bear Trap
501
Applies 3 Vulnerable and 3 Weakness to the first enemy that attacks you each battle.
Broken Rune Blade
502
At the start of each battle: Gain 1 Strength OR gain 3 Strength if you're below 25% health.
Wallfish Doll
503
At the start of each turn: Gain 4 Block.
Magic Bell
504
Gain 1 Magic Barrier at the start of each battle. (See "Status Effects" > "Magic Barrier")
Eye-Candy
505
At the end of your turn, choose 1 Ability to retain until the next turn.
Moon Necklace
506
Draw 1 additional Ability at the start of each turn.
Angel Feathers
507
Gain 1 Energy during your first turn each battle.
Strange Life Generator
508
Heal 2 HP whenever you defeat an enemy.
Bladed Mace
509
Whenever you play an Attack, deal 1 damage to all enemies.
Bladed Staff
510
Whenever you play an Aura, deal 1 damage to all enemies.
Bladed Bow
511
Whenever you play a Skill, deal 1 damage to all enemies.
Spooky Mask
512
At the start of every battle, apply 1 Weakness to all enemies.
Soul Beads
513
Gain 1 Energy whenever you defeat an enemy.
Dark Chalice
514
Whenever you add an ability to your Deck, add in an additional copy.

Special Items Edit

These items can be obtained from various sources, like events.

Name Picture Description Way to obtain
Playing Cards
492
Once per turn when your hand is empty: Draw 2 Abilities. Loot from the chest after fighting the Deceitful Drawer
Mark of Time Travelers
515
At the start of each battle: Gain 1 Negate. (See "Status Effects" > "Negate") Obtained from "The Mark of Time Travelers" event
Killer Bee Honey
516
At the end of each battle, heal for 5 HP. Obtained from the "Killer Bee Hive Honey" event
Cecil's Ki-Saber
517
At the start of your turn, add a random Ki-Saber Ability to your hand. Obtained from the "Aliens?!" event (when offering Strange Life Generator)
Singing Tadpole
518
Whenever you play more than one copy of an ability per turn, draw 1 ability. Obtained from "The Tadpole Pond" event (when choosing to sing with them)
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