Overview[]
Items can be collected in chests or bought in shops and effect the player in a positive way. Items are listed in the Inventory of the players Character Sheet.
Starting items[]
Certain characters start out with these items in their inventory.
Name | Picture | Description | Character |
---|---|---|---|
Taranga Stone | Upon picking up, set your Max. HP to 1. Your Block is never removed. | Flint |
Common loot items[]
These Items can be bought in Shops or looted from Elite Monsters.
Name | Picture | Description |
---|---|---|
Jewel Stone | At the end of your turn, gain Block for each Ability left in your hand. | |
Fish Hat | Applies Vulnerability to a random enemy. Jumps on another enemy when attacked (if there are any). | |
Winged Boots | The first Ability you draw each turn costs 0. | |
Gas Lamp | At the start of each battle, draw 3 Abilities and discard 1. | |
Quest Chest | When choosing your path, gain 10 EXP by choosing one with a Quest Marker. | |
Galactic Claw | Every 4th Attack you play gives you 1 Strength. | |
Illuminating Pyramid | Abilities in your Draw Pile are shown in the order you draw them. | |
Chaos Staff | Prevents every 7th time you would take damage from an enemy attack. | |
Bear Trap | Applies 3 Vulnerable and 3 Weakness to the first enemy that attacks you each battle. | |
Broken Rune Blade | At the start of each battle: Gain 1 Strength OR gain 3 Strength if you're below 25% health. | |
Wallfish Doll | At the start of each turn: Gain 4 Block. | |
Magic Bell | Gain 1 Magic Barrier at the start of each battle. (See "Status Effects" > "Magic Barrier") | |
Eye-Candy | At the end of your turn, choose 1 Ability to retain until the next turn. | |
Moon Necklace | Draw 1 additional Ability at the start of each turn. | |
Angel Feathers | Gain 1 Energy during your first turn each battle. | |
Strange Life Generator | Heal 2 HP whenever you defeat an enemy. | |
Bladed Mace | Whenever you play an Attack, deal 1 damage to all enemies. | |
Bladed Staff | Whenever you play an Aura, deal 1 damage to all enemies. | |
Bladed Bow | Whenever you play a Skill, deal 1 damage to all enemies. | |
Spooky Mask | At the start of every battle, apply 1 Weakness to all enemies. | |
Soul Beads | Gain 1 Energy whenever you defeat an enemy. | |
Dark Chalice | Whenever you add an ability to your Deck, add in an additional copy. |
Special Items[]
These items can only be obtained from various sources, like events.
Name | Picture | Description | Way to obtain |
---|---|---|---|
Playing Cards | Once per turn when your hand is empty: Draw 2 Abilities. | Loot from the chest after fighting the Deceitful Drawer | |
Mark of Time Travelers | At the start of each battle: Gain 1 Negate. (See "Status Effects" > "Negate") | Obtained from "The Mark of Time Travelers" event | |
Killer Bee Honey | At the end of each battle, heal for 5 HP. | Obtained from the "Killer Bee Hive Honey" event | |
Cecil's Ki-Saber | At the start of your turn, add a random Ki-Saber Ability to your hand. | Obtained from the "Aliens?!" event (when offering Strange Life Generator) | |
Singing Tadpole | Whenever you play more than one copy of an ability per turn, draw 1 ability. | Obtained from "The Tadpole Pond" event (when choosing to sing with them) |