Attacks[]
Name | Picture | Cost | Effect |
---|---|---|---|
Slash | 1 | Deal 6 damage | |
Final Strike | 1 | Deal 3 damage times the number of abilities played this turn (2 time/s) | |
Knockout | 0 | Deal 3 damage and apply 1 Weakness | |
Whirling Slash | 1 | Deal 3 damage to ALL enemies | |
Headbutt | 2 | Deal 5 damage, apply 2 Weakness and 2 Vulnerable | |
Heavy Kick | 1 | Deal 6 damage. If the enemy intends to attack, deal 12 damage instead | |
Left-handed Tornado | 1 | Banish an Attack from your Draw Pile and activate its effect (Targets chosen randomly) | |
Right-Handed Earthquake | 2 | Choose an Ability in your Draw Pile, banish all copies of it from your Draw Pile and deal 3 damage to all enemies for each Ability you banished this battle | |
KLUNK!-Hammer | 2 | Remove all Block from an enemy and deal 8 damage | |
Charge Bravely! | 1 | Deal 15 damage. Draw 2 abilities less next turn | |
Leg Sweep | 2 | Deal 10 damage. If the enemy intends to Block, apply 1 Stun | |
Judo Chop | 1 | Deal 7 damage. Return this ability to your Draw Pile when played |
Skills[]
Name | Picture | Cost | Effect |
---|---|---|---|
Block | 1 | Gain 5 Block | |
Malfunction | 1 | Gain 1 Block for each ability in your Discard Pile, then shuffle your Discard Pile into your Draw Pile | |
Treasure Chest | 1 | Add 5 random abilities to your Draw Pile | |
Flex | 0 | Gain 2 Strength until the end of this turn | |
Collect Thoughts | 0 | Discard your entire hand and draw that amount of abilities again | |
Parry | 0 | Gain 4 Block | |
Reinvigorate | 1 | Choose a banished ability and add it to your hand. Banish this when played | |
Magnet | 1 | Add a copy of a random ability from your Discard Pile to your hand. It costs 0 while it's in your Hand. Banish this when played | |
Wormhole | 0 | Use all your remaining Energy. Next turn, gain that much Energy back | |
Illuminate | 1 | Draw until your hand is full. Banish this when played | |
Trip | 0 | Apply 1 Weak and 1 Vulnerable | |
Regenerate | 1 | For the next 3 turns, heal for 4 at the start of each turn. Banish this when played | |
Black Hole | 2 | Banish your entire hand. Next turn, gain 1 Energy for each banished ability |
Auras[]
Name | Picture | Cost | Effect |
---|---|---|---|
Heroism | 1 | Gain 5 Strength. All your abilities cost 1 more this battle | |
Levitate | 2 | Abilities drawn have a 25% chance to cost 1 less | |
Time Manipulation | 1 | Abilities that leave the hand have a 50% chance to return to the Draw Pile | |
Soul Bind | 1 | Whenever you take damage from an attack, deal 3 damage to all enemies | |
Power Up! | 1 | Gain 2 Strength |