Status Effects

Overview
Status effects are applied through the player and/or enemies through abilities, items, and enemies. Each status effect has a corresponding icon that appears below the enemies' or player's health and Energy bar. Hovering the cursor over them will display an information box that tells the player what each effect does. Status effects are removed at the end of each battle and have to be obtained again to be used. Some status effects only affect enemies and others only affect the player. Many effects will be able to be applied to and used by enemies in the full version of the game but do not affect monsters in the preview or April Fools version. Some status effects can affect both the player and enemies but there are no abilities, items, or enemies that inflict them on the player or enemies. Therefore, in the tables below, an ability will only be labeled as affecting both the player and enemies if it is possible to occur during the game in the preview version.

Buffs
Buffs provide a benefit to the player or enemy that they are on. Some provide a direct benefit such as improving attack and block values while others influence their teammates to make them stronger. A few even hinder the player or enemy that is attacking them.

Debuffs
Debuffs cause harm or hinder the player or enemy that it is on. Debuffs can limit the player or enemy in what they can do or they can directly harm them by dealing damage. One debuff doesn't even do anything on its own but is instead used by other abilities.

Miscellaneous
These status effects do not have a clear buff or debuff. All of them are used in Elite Events.

Trivia

 * Only two status effects have punctuation included in their name: On Fire! and Fish Hat!
 * The costumes for these statuses aren't named with exclamation points.
 * Abilities and enemy intents refer to the "Poisoned" status as poison.
 * Flowing Movement can activate as soon as it is played if the ability was the third one played in one turn.
 * Drawers Deceit shows as a debuff to the enemy that it is on, but in the game, the status effect is always coupled with the player getting Greed - this debuffs the player rather than the enemy.
 * If there is only one enemy, and it has the Fish Hat, the debuff will be removed from play if the enemy is attacked.